3d View
Overview
The 3D View is where you’ll spend most of your time. It’s the main workspace for assembling and inspecting your project in 3D. From here you can:
- Move, rotate, and size parts
- Inspect joinery and fitment
- Measure distances
- Create 3D dimensions
- Switch render modes (wireframe, ghosted, bounding boxes, etc.)
Navigating the Scene
- Left Mouse Button (drag): rotate the camera (Perspective mode)
- Right Mouse Button (drag): pan the camera
- Mouse Wheel: zoom in / out
Tip: If you ever “lose” the model, switch to a known view (Top/Front/Perspective) from the View menu and zoom back in.
Explode
Explode moves parts outward from the assembly so you can inspect them individually.
Use Explode to:
- Check intersections and joinery clearly
- Verify part orientation
- Debug overlapping parts
- Understand build order
Settings
The Settings button gives you quick access to view and interaction controls, including:
- Grid snapping options
- FOV (Field of View) slider to change the “lens” feel of the camera
- Lower FOV feels more “telephoto” (flatter perspective)
- Higher FOV feels wider and more dramatic
View Menu
Set View
Quickly jump the camera to a standard view:
- Perspective
- Top / Bottom
- Left / Right
- Front / Back
Render Modes
Choose how the model is displayed:
- Wireframe: outlines only (fast and very clear for edges)
- Rendered: solid shaded parts
- Rendered + Wireframe: great for seeing edges while keeping surfaces
- Ghosted: like Rendered + Wireframe, but semi-transparent
- Bounding Boxes: shows simplified part volumes (helpful for debugging positioning and intersection behavior)
Gizmos & Toggles
These let you control what you see and how you interact:
- Grid: show/hide the grid
- Axis indicator: shows X/Y/Z orientation
- Shadow: toggle shadows for depth cues (can be disabled for performance)
- Auto-rotate: slowly spins the model for inspection
- Dimensions: show/hide dimensions in the scene
- Pockets: show/hide pockets
Pockets can be expensive to display—if the scene feels slow, disable pockets.
Selecting Parts
To quickly preview what you’re about to select:
- Shift + mouse over a part: the target part highlights (blue / semi-transparent)
This is useful when parts overlap or when you’re working inside assemblies.
Moving a Part
There are two main ways to move parts:
1) Movement Gizmo
Use the move gizmo to drag parts along axes in a direct, visual way.
2) Point-to-Point (Alt Key)
Use Alt for point-to-point positioning (the same workflow as part positioning elsewhere):
- Pick a point on the moving part
- Pick a target point in the scene
- The part snaps so those points align
This is the fastest way to align edges, corners, or key reference points precisely.
Measure (Quick Measure)
To measure without creating a saved dimension:
- Make sure no part is selected
- Hold Alt
- Pick a start point, then pick an end point (same feel as point-to-point)
- You’ll get an on-screen measurement readout
Use this for fast “how far is that?” checks while assembling.
Dimensions (Create a 3D Dimension)
Dimensions are persistent annotations you can place in the scene.
Workflow:
- Hold Ctrl and find your first point
- Release Ctrl
- Move to the second point, then Ctrl + click to set it
- Drag the dimension to the desired display plane (where you want it to “sit” visually)
Use dimensions to document:
- overall width/height/depth
- hole spacing
- offsets to edges
- assembly clearances